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If you’ve played FINAL FANTASY XIV: Shadowbringers, you may have found yourself wondering how in Norvrandt did they create all this?
It’s the biggest expansion into the game yet, filled with new areas, new battles, new races, new music, and one of the most acclaimed stories in the last FANTASY series to date. You can now find out how it all came to be.
In our video documentary series – The Creation of ffxiv world status: Shadowbringers – the programmers take you behind the scenes. Over the course of six episodes, they talk about each and every aspect of the sport, from the sound and story, to the critters and battle style.
It’s a fascinating look behind the scenes and also a must watch for any lover:
Episode One: Telling a Story
The first episode of the series examines the incredible story of Shadowbringers.
The growth is packed filled with richly detailed lore and an acclaimed narrative – but how did it come together? Find out from the creators themselves, such as:
Naoki Yoshida (Producer and Director)

FFXIV world status
Natsuko Ishikawa (Main Scenario Writer)

The region of Norvrandt supplies the primary setting for Shadowbringers. It is a large, diverse place, packed with unforgettable sights unlike anything else in the sequence.
The next episode looks at the way the designers and artists approached the creation of the new world, and includes interviews with:
Takeo Suzuki (Art Team Lead)

Episode Three: Shaping the Styles

Things get fashionable in Episode Three, using a look at the invention of the Hrothgar and Viera races, designs for the gear and how the team approached crucial personality redesigns including Y’shtola and Urianger.
It’s interviews with some of the top artistic ability in the game, including:
Ayumi Namae (Character Concept Artist)

Yuji Yamazaki (Character Artist)

Episode Four: Making the Monsters
What will a ffxiv data center split game be without its menagerie of menacing creatures? Shadowbringers features a few of the most visually stunning enemies in the show thus far – particularly bosses like Titania and the Voidwalker.
Episode Four delves deep into the design of these animals, with the Assistance of:
Shinya Ichida (Art Team Lead)

Yusuke Mogi (Lead Character Concept Artist)
Episode Five: Spawning the Sounds
If you are a fan of the Shadowbringers soundtrack (and to be honest, who isn’t?) then Episode Five will be music to your ears.
It targets each element of their sound design, with comments from:
Masayoshi Soken (Sound Director and Composer)
Go Kinuya (Sound Designer)
Episode Six: Building the Battles
Ever wondered how to design a combat encounter in an RPG? That’s among the subjects discussed in Episode Six.
The group speaks about how to maintain combat interesting on repeated playthroughs, designing key battles, for example, NieR raid series, and also how to make Ultimate difficulty… ultimate.
The devs also go over the Trust System, which allows NPCs connect you in dungeons to help out in battle. The episode features interviews with:
Masaki Nakagawa (Lead Fight Content Designer)
Tsuyoshi Yokozawa (Lead Battle System Designer)
We hope you enjoyed this fascinating look in the development procedure. If you have yet to encounter Shadowbringers – or maybe ffxiv data centres Online as a whole – the game is currently on sale with 50% off (before April 17, 2020).
For the complete experience, you need to pick the last FANTASY XIV Online Total Edition, which includes the original campaign and all expansion packs, including Shadowbringers.
If you have already played the base game, you can buy the Shadowbringers expansion alone – it’s also now 50% off.